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the Instant Case, Personal blog for Bryn Davies. Law, software, gaming.
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Technical
This flavour is derived from "Easy-Kubrick" for Blosxom by Michael Calleia, based on Sivert's version for Textpattern, based on Michael Heilemann's original for Wordpress.
WzDD and I had a game on IGS, and apart from the two these-are-the-rules games I've had at university, this was my first game against someone who wasn't Cassie. As you can see, it was very narrowly contested. ![]()

White took 9 prisoners, Black 1.
I just crept ahead as White by 2.5 points ( I think - I hate scoring this game ). If I could have kept my spoilers at E8-9 alive, it would have been an avalanche! While I'm wishing, I'd like a pony.
Today may (or may not) have been a big milestone in my Go play. I think I won a game against Go169 on my Palm, but I'm a little unsure. This would be the first time I've beaten... anything. Yes, I am aware of the lamentable state of Go AI. I am just that bad.

No handicap, 13 x 13.
I made a lot of mistakes, passed and then had White move, and even used the undo button twice.
*guilty*
The reason I'm unsure if I won or not is down to scoring. With the dead groups killed, I have a territory of 48, less 16 stones captured by team White for 32. White has 30, less 5 stones I captured for 25. The difference is 7 moku minus 6.5 komi. I win by half a point.
Go169 thinks I win by 18.5 points, for reasons known only to it and the eldritch horrors of the night.
Sente Goban seems to think 12.5, when I backfill the captures onto the board, mark dead groups and then order a count.
What's going on!!
edit: Thanks to WzDD and Hiroki Mori who pointed out I was forgetting to fill territory with the stones from the killed groups. After doing that and resquaring the board, I get Black 48 - 16 - 3 = 29 against White 30 - 5 - 14 + 6.5 = 17.5 for an 11.5 moku win.
Cave Story ( 洞窟物語, Dōkutsu Monogatari ) is a freeware videogame written by one guy, Daisuke Amaya ( "Pixel" ) over five years. It is excellent, and is pretty much the only game I have forced myself to make time for since I started in law school. I highly recommend everyone plays it.
I finally finished it this morning while eating breakfast, and I am very glad I did. I've played without the use of spoilers or guides, although I did go looking for help on one or two things, and I'd heard a fair few spoilers just floating around the gamer scene. With what I know however, I can say that I took the "easy" route through the game.

Thank you, Pixel!
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Not much time to write, but the kind chieftans of Shadowfist games have given me permission to distribute my Shadowfist plugin for Lackey, as long as I charge no money and it doesn't suck.
I know I'm safe on the first - fingers crossed for the second.
You can download it updatelist style from my LackeyCCG page. ![]()
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I find the official PDF really difficult to read - it's a digitisation of the little pack-in rulebook you'd find in a starter.
So, I've turned it into a html document and re-marked it up, although it's missing a few things ( diagrams mostly ). I am still awaiting permission from Shadowfist Games to use this, so it's not linked to from the main articles page. Here's a preview.
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Heliotic and I went head to head for a game of Shadowfist over LackeyCCG tonight. We're still feeling out the rules ( especially timing ), but it's all starting to flow together pretty smoothly.
Perhaps too smoothly. We were playing with the 10,000 Bullets starters, and his Ascended team beat the living daylights out of my Architects of the Flesh faction who didn't manage to get any hitters larger than The Reconstructed out on the table.
Curse you monkey king!!
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I recently finished this, and carried off a few of the side-quest activities as well. I managed to find all the Pixls, finish the pits ( including the second dive for Flopside ), buy Tiptron, defeat all 100 Sammerguys, and max out my character levels ( with a bit of cheesery ).
This was great fun, and the art direction was a real treat. I've moved on to Super Mario Galaxy now, but I've purchased the original Nintendo 64 "Paper Mario" on Virtual Console to revisit when I have time.